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Brigg Game profile

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Dec 13th 2023, 3:37:56

I say no. Don't keep it.
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Dec 2nd 2023, 17:13:33

Poopoo Peepee
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Nov 22nd 2023, 23:49:38

Frnt!
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Nov 18th 2023, 18:17:58

Zkmbf
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Nov 13th 2023, 23:50:31

Earf ish durd!
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Nov 11th 2023, 18:37:20

I tell people the graphics are incredible!
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Nov 6th 2023, 4:25:02

Pwest Bewnis
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Nov 3rd 2023, 2:35:35

Frnt
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Oct 23rd 2023, 5:09:10

Tonus Popic Blus!
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Oct 18th 2023, 19:58:30

Beekly Wonus
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Dec 5th 2021, 1:12:33

Aaaaaaaaaaaaaaaaaaaaaaaaaaaasww
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Nov 26th 2021, 0:45:11

Murruh Crimbus!
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Nov 18th 2021, 2:22:08

Pewp
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Nov 10th 2021, 16:28:06

Colon V
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Brigg Game profile

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Nov 4th 2021, 1:25:38

Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt Butt
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Brigg Game profile

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Oct 31st 2021, 1:14:51

8675309
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Oct 19th 2021, 11:12:40

Blurg
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Oct 13th 2021, 1:51:25

I'm back lol
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Apr 9th 2021, 18:15:47

I absolutely
Fracking
Love
This
Idea!

+99!!
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Brigg Game profile

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Mar 8th 2021, 18:25:13

Originally posted by Slagpit:
Can someone explain to me the issue with bonus points? I didn't log into my tourney country for a few days yet got my points as expected?

0 mins ago
Thank you for being a premium member of Earth Empires! You have been granted 9 bonus points!

0 mins ago
You have been granted 6 bonus turns!

0 mins ago
You were given a daily bonus of 20 extra acres.

17.2 hours ago
Thank you for posting on the Earth Empires forums this week! You have been granted 4 bonus points!

1 days ago
Thank you for being a premium member of Earth Empires! You have been granted 9 bonus points!

2 days ago
Thank you for being a premium member of Earth Empires! You have been granted 9 bonus points!


If you log in to ANY of your countries, you will be granted the 9 bonus points on ALL of your countries, regardless if you log into that specific server or not.

So you still got the bonus points, but ONLY because you ligged in and played your countries on other servers.

So it still remains that you MUST log in and MUST go into any server or you will not get the bonus points.

Edited By: Brigg on Mar 8th 2021, 18:27:28
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Brigg Game profile

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Mar 7th 2021, 1:54:41

Will this also mitigate the selective realism of hundreds-of-millions of military units being crammed into 20 acres of land?
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Brigg Game profile

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Mar 6th 2021, 10:53:49

Originally posted by En4cer:

Maybe don't have it reset back to 0 but each day u don't log in you go back down 1 tier on the bonus turns ? So if your at 6 you go back to 5 then 4 etc...


I agree, and reiterate:
Originally posted by Brigg:
...based on a game I played for a while with a similar system, if the player misses logging in on day, the next time that player logs in, the bonus is reduced by 1 day instead if having to start over from the beginning.

For example:

I log in for the 4th consecutive day and get my 4 turns and 32 acres.
The next day, I forget to log in and play.
The next day I log in and receive a bonus of 3 turns and 28 acres


As far as this...

Originally posted by En4cer:
how do you propose to gauge that?

IE is there a place or poll or something of the like where you would like to see feedback besides just this thread ? - otherwise you might find yourself catering to the whims of a very few and upset far more people.

Basically i'm offering to try and help get you some more feedback - i just need to know where you would like to see it.


...goes: Perhaps have an announcement when people log in to their countries, similar to the "Play Other Gametypes" prompt. Have it read.

(Big, huge, horkin', unmissable font) CHANGES ARE COMING TO EE AND DEVELOPERS WANT YOUR UNPUT AND FEEDBACK!

(Normal Font) We are planning a new changeset and would like to hear your voice on the matter. Come to the forums for more details, and to help us improve the Earth Empires Experience!

Then, create a new section of the forum dedicated to input on the changes you wish to implement and provide a link to that in the announcement. Perhaps a "2021 Changeset" forum nestled under "Forum Category: Administration" could grab more attention.

Make it to where only admins can make new topics in 2021 Changeset, and if people want to add any suggestions unrelated to any of the current discussions in the chnageset forum, they can post them in BUG/SUG.
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Brigg Game profile

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Mar 6th 2021, 2:11:48

I honestly really like the "Consecutive Login Bonus" approach.

Something to add, based on a game I played for a while with a similar system, if the player misses logging in on day, the next time that player logs in, the bonus is reduced by 1 day instead if having to start over from the beginning.

For example:

I log in for the 4th consecutive day and get my 4 turns and 32 acres.
The next day, I forget to log in and play.
The next day I log in and receive a bonus of 3 turns and 28 acres
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Brigg Game profile

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Mar 6th 2021, 0:00:32

I support this 100%!!
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Mar 5th 2021, 12:02:49

Grabbing the bots at 0 DR before anyone else can get to them.

Also dongs.
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Mar 5th 2021, 2:40:27

Oh and forgot to mention the upgrade would would be entirely optional.
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Brigg Game profile

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Mar 5th 2021, 2:38:58

Yeah, seems like the rough draft of this idea was a bit more rough than I thought. Perhaps instead of making the drawbacks worse, instead alleviate the burden of the drawbacks instead. Such as making the Dictatorship's Construction speed -20% instead of -33% and such
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Brigg Game profile

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Mar 4th 2021, 22:47:02

I feel like this suggestion doesn't quite fit the bill of adding a new government, but also doesn't exactly fit into tweaking existing governments, thus I'm putting this suggestion in its own topic.

This suggestion, Enhanced Governments, introduces additional benefits and drawbacks beyond the base adjustments to the existing government types.

Enhancing your government has 2 prerequisites and a cost:

20,000 Acres
$5,000,000 Net Worth
Pay 20,000,000

Once you have enhanced your government, you can not change governments for the rest of the game unless you die. Adjusted benefits for enhnaced governments are as follows:

Monarchy
+5% Food Production
-3% Expenses
+1% Maximum Technology

Fascism
+25% Food Production
+60% Oil Production
-10% PCI
-10% Max Population

Tyranny
+30% Attack Gains
-15% Military Upkeep Costs
-10% Max PCI
1 Turn per attack

Dictatorship
+30% Military Strength
+35% Spy Effectiveness
+50% Ghost Acres
-20% Construction Speed

Communism
+20% Technology Effectiveness
+5% Maximum Technology
+40% Industrial Production
+45% Market Size Sale Cap
8% Market Commissions

Theocracy
-30% Private Military Costs
+50% Construction Speed
-20% Maximum Technology
+60% Maximum Population
1.5x GDI Expenses

Republic
+50% Exploration Rate (After all, you need 20k acres to upgrade)
+30% Max PCI
-5% Military Strength

Democracy
0% Market Commissions
-25% To-Market times
+10% Maximum Technology
(2 turns per attack)

=======================

Revised to lessen the blow of the drawbacks. Makes more sense for "Enhanced" government.

Edited By: Brigg on Mar 6th 2021, 0:38:43
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Brigg Game profile

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Mar 4th 2021, 17:07:13

Double-plus awesome!! :D
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Brigg Game profile

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Mar 2nd 2021, 0:42:05

Originally posted by Requiem:
Maybe we could have a system where you build your custom government. You get a set amount of points and bonuses And cons cost points, and you have to pick so many of each.


I was actually drafting something up along these lines, but I'm having a hard time figuring out how to balance it out, and it would more than likely be a nightmare to code for the devs.

A lot of it involves starting at 0. And as you add benefits to your country, it increases the number of points you need to put into drawbacks for your country.

What results is a system where you could do something as simple as:
+5% Food Production
-5% Indy Production

Or something as whole-hog as:
+25% Attack Gains
+10% Max technology
+20% Ghost Acres
+50% Decay
-30% Explore Rates

But also, it would have to be made to where you could not convert from your custom government.
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Brigg Game profile

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Mar 1st 2021, 13:57:30

5 benefits and 2 drawbacks feels like a lot.

I feel like the -70% explore rate is not a good drawback. With 7 PS brigades. People would just stick to Monarchy until their explore rate is low enough to convert before attacking anyway, completely circumnavigating the drawback. Much like how people do all of their building BEFORE switching to Dictatorship

Combining military and market benefits seems a bit out of place. I would swing one way or the other. What you have there feels like a very good first draft for a more market-centric government that isn't Commie.

You could actually split this into 2 separate governments and rework the drawbacks.

Government 1:

3% Market Commissions
-50% to-market times
-20% food consumption
-50% Oil Production (We don't want to create FFO 2.0)

Government 2:

-15% Defensive Losses
7 Planned Strike Brigades
-20% Oil Consumption
Corruption Starts at $500,000,000
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Brigg Game profile

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Mar 1st 2021, 13:18:41

Originally posted by Slagpit:
What's driving you to make these suggestions? Do you find that some of your countries have no choices when it comes to bonus selection?


No, the purpose is more to simply create possible new avenues of strategy. Expenses, Building Costs, and Decay are great go-tos for those permanant bonuses. But I was just thinking a few new options could inspire or encourage a little deviation and feed those who want to try a little something now.
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Feb 22nd 2021, 17:44:33

Senator Allen says "NAY!"
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Feb 22nd 2021, 17:08:30

I'm seriously liking the way you think on this.

I was also thinking maybe they should make 2 separate ops for Burning/Stealing Cash/Oil/Food like, make them 6 separate ops.

Bomb Banks
Raid Banks
Burn Oil Reserves
Raid Oil Reserves
Burn Food Stores
Raid Food Stores

Obviously destroying would yield more damage than stealing to keep from too much abuse.
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Feb 22nd 2021, 15:58:44

Ooh. That's a good point.

I'm not out to grief netters with this. Was thinking more along the lines of stymying opposing countries during buildups to war. But I can definitely see how dedicated netters could be adversely affected.

My suggestion to tweak Market Spy, though, I feel is at least a good step. ^.^
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Brigg Game profile

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Feb 22nd 2021, 5:37:14

Just sharing an interesting Idea I had for a new spy op: Ambush Trade Routes.

This op would destroy and steal a small portion of the target country's goods as they are on the way to market. Goods already on the market are unaffected. Tech on its way to market is not affected either. (We already have Commit Espionage)

Due to the small window of opportunity for this op, I'd also propose a tweak to the Market Spy op to also display if the target country's goods have made it to market yet, or if they are still en route.
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Brigg Game profile

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Feb 20th 2021, 21:06:14

Originally posted by Tmac:
More options for bonus points is good. I'd be against the idea of being able to add alliance slots though.


I forgot to mention that I thought it through and it should just be one additional Trade Ally slot. Good for those servers that you can send FA on. Adding any other type of ally slot would probably be a coding nightmare.
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Brigg Game profile

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Feb 20th 2021, 18:02:09

Wanted to bump this to draw further attention to it. It seems the devs are reaching out to make some changes and figured this was one of my least invasive suggestion.

Also thought about another few permanent Bonus ideas.

8 points: Specific Industrial Production Increases (one for each type of unit indys produce).

8 points: Military Offense - Similar to investing in Defense.

4 points: 1 additional Spy Op per day.

*Gives Puppy-dog eyes to Slagpit*
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Brigg Game profile

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Feb 20th 2021, 17:35:46

Originally posted by Requiem:
TTT - I would like this thought explored and agree with Gerdler that it needs some randomness (which can be programmed in) to keep it from just becoming the new Meta.

Keep thinking of good ideas, Brigg!


Thanks man. And thanks for all the feedback, everyone. ^.^
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Brigg Game profile

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Feb 19th 2021, 11:42:39

I've suggested it before, but I figured I could suggest it again here since it's on topic.

Why not make "Daily Bonus Acre Increase" a permanent bonus to be bought with bonus points? 8 Bonus Points gets you 5 additional Bonus Acres per day. Amount of bonus acres adjusts depending in the server.

And speaking of bonus points:

Originally posted by Gerdler:

Can I add that the bonus should be automatic rather than at first login.


Can I add that the bonus points awarded every 22 hours for premium players should be automatic, rather than at first login?

Edited By: Brigg on Feb 19th 2021, 11:49:51
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Feb 18th 2021, 6:39:39

Gonna copy-paste this and share on social media?

Great read. Very informative.
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Brigg Game profile

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Feb 18th 2021, 6:32:34

Although commonly depicted as an apple, the exact type of fruit bore by the Tree of the Knowledge of Good and Evil is never actually specified.

However, in Genesis 3, the Bible states that Eve found the fruit to be good for food and *pleasing to the eye*.

Therefore, it is reasonable to assume the forbidden fruit was actually a banana.

You're welcome. :P
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Feb 17th 2021, 12:43:40

Double post :P
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Feb 17th 2021, 12:43:31

Getting bots to retal opens up a whole new world. Love it! :D
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Feb 11th 2021, 1:53:50

Invasion Server! All players Vs an army of bots! Love it!

+1
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Brigg Game profile

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Feb 11th 2021, 1:44:30

Originally posted by DruncK:
What happens when you explore/grab?


That's why it's a "Dominant Terrain", as opposed to just "terrain". It's the terrain you start with, but not necessarily your country's ONLY biome as your country expands.

However, maybe there would be a land-gain bonus against countries that share your dominant terrain. Maybe.

Great question! :D
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Feb 10th 2021, 17:28:15

Consider it done!

Salt Flats

-50% Oil Production
+15% Building Costs
3% Market Commissions
-10% all non-GDI Expenses
No Droughts or Tax Rebates
-50% buildings lost to Earthquakes
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