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Aug 7th 2016, 21:20:40

Go jays go

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Aug 2nd 2016, 21:07:58

jjjjerry

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Jul 21st 2016, 13:33:39

lksdjffjaks

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Jul 9th 2016, 21:42:27

sdkjfhdjkhfkjsa

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Jul 4th 2016, 3:43:41

iPhone

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Jun 21st 2016, 20:24:50

test

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Jun 15th 2016, 3:21:22

Originally posted by Heston:
"Akyra Murray, who turned 18 in January, is one of the youngest victims in the weekend attack."

Keep them coming to the club young and fresh. Little girl was just out of highschool. I wonder how many children the media refuses to report was there. Its statistically improbable that there wasnt minor children present given the sexual deviancy associated.

Guns gods and gays. Islamic terrorism, Ramadan election.



I don't know you, and I don't know anything about you, and I am sure you don't know anything about me, but you sound really stupid. lol. +1 bonus post

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Jun 12th 2016, 19:55:12

Bonus

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Jun 2nd 2016, 13:51:45

thank you.

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May 31st 2016, 21:22:13

hjgjhgj

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May 21st 2016, 13:48:49

is it possible to stock in tournament? Probably not easily due to time constraints?

Is the $48 price of food normal in tournament? It seems pricey, and I am hesitant to stock some bushels at 48 just to sell them off at $39 in 10 days

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May 16th 2016, 4:37:09

Post

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May 10th 2016, 18:50:10

sup

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May 2nd 2016, 14:11:30

dude where is my car

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Apr 29th 2016, 18:16:41

0.0

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Apr 18th 2016, 17:58:45

..

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Apr 15th 2016, 5:32:19

lots of sets

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Apr 12th 2016, 13:59:24

Larry David for sure

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Sep 27th 2011, 17:43:35

....

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Sep 19th 2011, 1:51:53

it would be better to cash or explore your turns, really as any strategy, than to spend the turns stealing technology.


Stealing technology is 100% a waste of turns, nuff said!

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Sep 17th 2011, 14:17:39

Gzisimon2: Welcome to Earth Empires. Newbies are always welcome, and ask as many questions as you need too. If anyone makes a stupid comment, ignore them.

So, as Genera Earl says, your example of 10,000 / 1000 = a SPAL of 10.

If the server has just started, having 10,000 spies after a few days is probably a little excessive, but on a server like alliance, having a low SPAL might be a good thing, whereas on Primary, having a lot more if probably a good thing. Honestly, it depends on how far into the reset you are, and what server you are playing. Just like General Earl commented.

Again, it depends on preferences, but, I think 50 SPAL is to much. If you keep failing operations, then more spies, if your totally rocking everyone, then you probably have too much and can cut back production.

I have not heard anything about harmful ops being harder than non-harmful

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Sep 12th 2011, 1:57:06

weird.

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Sep 8th 2011, 0:27:05

Lots.. 100 or so if you want to get a lot of land, which you do.

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Sep 8th 2011, 0:26:13

i think DeImp was the one who pushed me out out top10 with his late jump!

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Sep 1st 2011, 3:02:54

Primary is too much work..

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Aug 23rd 2011, 0:42:56

Hi there,

Does anyone know the formula for ghost acres now? I have that ghost acres are 5%, which I don't think is right anymore. Know I also believe that dictator still gets a ghost acre bonus, but Im not sure what that is anymore.

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Aug 15th 2011, 2:16:50

..

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Aug 9th 2011, 23:38:05

..

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Jul 30th 2011, 15:15:55

The new safari broke it. Weird.

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Jul 22nd 2011, 14:14:42

To many beers on Spadina martian

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Jul 16th 2011, 4:22:22

Originally posted by Xliest:
lol i think your doing it wrong, accounting for population growth, spy production, and random factors, you only really need to have 2 turns of food on you at any one time while yes this is time consuming it is also very effecient, and realistically you will never need decay reduction, unless you intend to stock cash and go way over 2bill that is the only way it could help you.

and if by week 5 you have 100% reduction, you are then missing out on 120 turns which is about 800 land, somthing that needlessly stocking cash cant reproduce, just my two cents

If i had to chose i would go PM increase in the second month, and mostly turns in the first month...


Well.. I was considering stocking more than 2B dollars at one time yes :).

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Jul 10th 2011, 14:48:03

Originally posted by Armadillo:
Don't know about top 10 but top 5 should be over 60m there were a handful of well run countries this set.


Armadillo knows much.

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Jun 28th 2011, 1:51:15

Originally posted by kta:
? What part of lords are in war do u not understand the norm. Is a dnh for the peaple in the war


Jun 27/11 7:37:03 PM SS Walls Of Stalingrad (#46) (DBD4) Altars Of Madness (#24) (xLORDSx) 285 A (+253 A)


Jun 27/11 7:37:45 PM SS Walls Of Stalingrad (#46) (DBD4) Altars Of Madness (#24) (xLORDSx) 278 A (+245 A)

Jun 27/11 7:38:31 PM SS Walls Of Stalingrad (#46) (DBD4) Altars Of Madness (#24) (xLORDSx) 270 A (+240 A)


Thanks guys

should of contacted me first that's all im saying


Is it? Says who? I don't see an FBI policy?

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Jun 24th 2011, 22:09:53

Ill try it next reset in primary and see what happens to my casher with 100% resource decay.

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Jun 24th 2011, 2:41:04

Originally posted by Navisis:
May I also suggest that your new player gets some defence as well?


And clearly you don't know how to contain your crap-tags either :)

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Jun 23rd 2011, 2:42:34

May I also suggest that your new player gets some defence as well?

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Jun 16th 2011, 2:13:54

well, if each acre gives I dunno.. ~500/cash/turn, then those 100 acres is an extra 4m per day, growing exponentially as the 100acres per day compounds.. thats for sure not trivial.

However, in alliance or any other longer term server, resource decay hits 100% in week 5 or so? from that point on, you don't have to take a loss on the bushels your buying each day for 40/45/50 that your going to eventually de-stock at 34/35.

With that in mind.. whats better? .. depends on your stock?

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Jun 10th 2011, 0:08:06

.

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Jun 4th 2011, 21:14:59

ok.. so fast forward the post to 2 hours from now and alliance is over. It was meant as a generalization.

and yes.. my post was not meant to ask if Luck effected explore, but, that I'm not sure that the total effect of luck is any better than some of the other bonus' on the alliance server, after investing in luck for about a month's worth of bonus'.

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Jun 4th 2011, 15:01:30

so.. the alliance reset has ended and I have one thought.

In the alliance server, if your going to go all-explore, the luck bonus does increase the explore rates. However, i'm not convinced that its any better than investing in 100% resource decay (for a casher), and then going for turns or building costs.

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May 23rd 2011, 15:17:01

You have a bit of a rainbow strategy going. Maybe start out building some farms first and you can sell the food for some $$ to start with.

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May 20th 2011, 18:29:42

Agree with Havoc... keep growing now though... its too early to stock. Esp. on primary as a republic if you fall behind trying to stock to early you will get punished with attacks!

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May 16th 2011, 0:51:49

American neo-cons would you please go home and leave Canada alone?

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May 13th 2011, 2:22:06

your slowly getting the BPT up.. :) ITs boring at first.. I know, but once your done, your done. Ive got 70, and it sucked, but its worthwhile.

and yes, toss the ent/res sites.. they are doing you zero good right now!, and build the empty land.

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May 5th 2011, 2:39:29

looks like you might be trying a theo casher to start?

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Apr 30th 2011, 15:35:30

I think you may have been spending your turns cashing maybe? 7K acres after a complete set in primary seems a little light in the land department.

Just as a comparison, in team after 1800/turns, I have 16K acres, mostly from exploring as a fascism. You have 1500 turns taken and only 7k acres. Deciding when the switch from exploring to cashing I think mostly depends on how your specific country is going. However, most time should be spent exploring, and you really should not cash until near the end of the set when the 20% more income from cashing outweighs the benefit from getting the extra land from exploring.

As well, you have lots of troops, maybe a little too many. Personally, im not a huge fan of troops and pool most money into jets and turrets, basically because troops cost a lot of $$ to maintain. Tanks and troops are basically for defence, to deter people from AB'ing YOU!

All in all, I think the comments from the industrial sites is good advice. You should notice the cash/turn increase as the industrials are decreased. That would be because the enterprise zones you have built are more effective as more % of total land is covered in them. Hence the recommended 50/50 split between ent/res.

I think for a new casher you are going great. You got your BPT up high, good techs, if not on the high side (max is 180%, but it takes a huge amount of tech points/$ to get it there) You probably would have got a bigger bang for your money by saving the money you spent on the technology to get it to 179%, but, you got the right concept!

Next sett, top 10!

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Apr 27th 2011, 2:40:13

Originally posted by Helmet:
What's the probability that if you ask 2 actuaries you'll get the answer you need? :P


They answer is zero chance to get the answer you need, but 100% chance you will end up paying more for car insurance and get told you have an underfunded pension liability.

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Apr 24th 2011, 17:44:19

Alright -- Thank you. Im thinking that maybe sinking bonus' into luck was not such a good idea. At least with turns or the positive effect bonus, you can know 100% the impact.

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Apr 24th 2011, 15:04:45

Yes -- But whats the impact? If I have 5% in luck, does that mean that I get my regular explore return (say 10 acres) multiplied by 5%, for a total of 10.5/acres/turn?

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Apr 24th 2011, 14:42:34

does anyone know the impact to the explore returns of the luck bonus? It just says that it increases explore returns, and thats about it.