Oct 19th 2010, 20:31:49
This thread has a lot of interesting thoughts, from the different sides' point of view. There was certainly a point where war alliances started pacting each other more and gave up grudges that had us fighting each other set after set for years.
The trend I noticed was that most netting alliances reached a point where they wanted to net at all costs, so they would pact at the last second in order to avoid being called into a war to help an ally. Before then, most would help out occasionally either directly, or with FA, and in return the war alliance would help keep people from attacking them while they netted. This trend of late pacting became surprisingly common, and left many alliances wondering who their allies really were. From SOL's perspective we reached a point where we had no alliance we could count on to stand with us. We then began talking to our long time enemies, trying to do simple pacts to avoid the exact same war set after set.
What we found doing this, was that it was those same alliances we used to hate that were most willing to work with us. While other netting alliances we'd been pacted to for years would try to stick every possible retal in that was written in a pact, another alliance might be willing to only take 1 retal over an obviously mistaken, failed grab. While an older "ally" would go out of their way to sign those pacts so that they'd never fight with or FA us, our old enemies were sometimes willing to help. While the old allies would retal before ever talking to us, the onetime enemies were in contact after each hit, trying to keep things working out between us.
This is a hard game to play in without any allies, and the biggest reason the warring clans started banding together, is because the leaders of most netting clans you couldn't count on for anything, or trust with any information. Now at the time there were a lot more alliances so there were still enough warring alliances to form sides, but now with the game shrinking that becomes harder and harder.
I often think of something Norcal once told me about leading. You don't make a pact with an alliance, you make a pact with the leader of that alliance. A pact is only worth as much as the person behind it.
It's a tough game to change up alliances in with so many leaders out there that don't talk to each other as much as we all used to.
Dragon