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qzjul Game profile

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May 27th 2010, 18:41:26

doh 55%... but i knew a couple of the answers but didn't read apparently... 27 amendments??
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May 27th 2010, 18:33:11

/me did the 20 question version

i'll do the 100 later
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May 27th 2010, 18:32:29

bah i forgot territories have commissioners
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May 27th 2010, 17:54:49

nope, bonus turns don't count
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May 27th 2010, 14:26:37

it replenishes based on the number of turns you get at login
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May 26th 2010, 22:41:17

also, i demand screenshots for proof
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May 26th 2010, 22:40:26

so were you aiming for 10901 ? 'cause that's long gone =/

or were you aiming for 11011 or 11111 :)
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May 26th 2010, 22:39:28

oooh man i butchered that sentence too apparently, now that i read it in a quote... baah... i was thinking "the server" i believe...
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May 26th 2010, 22:21:00

unless you have 6 tabs auto-refreshing every second
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May 26th 2010, 22:17:33

"the admins have said they dont value the primary server"
---> No we haven't

"are seeking to change its name"
---> We simply asked if anybody had a name that was more indicative of what THE ACTUAL RULES is about (for example, in alliance, you are allowed Alliances, in Team, you are allowed Teams... Express is a fast reset, Tournament is a level system (which i guess makes sense).... FFA doesn't make sense really but kindof does i guess.... and Primary..... which doesn't *really* to me say anything about what the server is about)

I think that is a shame
----> it's just a name change?

individual servers are dead on this site the only action is in the alliance, ffa and express servers where clans are active
----> There are no clans in express, and i would have said Primary was the second most number of people after alliance, though that could be wrong;


Primary is actually our focus for new players and whatnot believe it or not; we do respond to the alliance & FFA community fairly regularly as that is where most of the earth community is, whether they play in primary or express or team as well...

But our rulesets and changes always have the Primary server in mind as well, as we realize that that is the most likely place for new players to start, and probably the best place for them to start, as in any alliance-based server so they don't get farmed to crap....


----
Edit: bah i can't type

Edited By: qzjul on May 26th 2010, 22:18:15
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May 26th 2010, 20:51:25


MAX
(
10, Defender_Acres*MIN
(
1.5,MAX
(
.5,
(
Defender_NW/Attacker_NW
)
/2
)
)
)
*30/
(
250+ETPA
)
*Current_DR_system

) ???
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May 26th 2010, 20:48:08

o.O

Slagpit did the back-end stuff this time ;) though I did adjust the look because it was bugging me when he told me to go test it heh
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May 26th 2010, 17:16:33

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May 26th 2010, 16:14:20

seriously? i wouldn't be surprised if it's a result of google ad's being stupid
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May 25th 2010, 3:42:50

hm
this is a caching effect, but it shouldn't be visible... i'll see if i can force an update on a market purchase
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May 24th 2010, 22:48:01

it already costs decay*3 turns for things that decay (bushels) hehe

for most people's stockpiles, that's a decent bit of cost
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May 24th 2010, 21:36:24

Haha that's good ;) nuk's too :)
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May 24th 2010, 21:01:40

w00t for constructive ideas... i'll let slagpit digest this one
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May 24th 2010, 14:39:36

middle click them?

I don't believe that's under our control, as that bit is served up by google I think.

But I could look into it a bit later...
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May 24th 2010, 14:20:31

heh maybe we'll add a confirm to the market recall or something
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May 24th 2010, 14:17:43

add-on ftw ;) lol
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May 24th 2010, 14:11:37

i'd like to point out that slagpit did some recent changes on the news search ;) i don't want to step on anybody's toes here ;)
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May 24th 2010, 4:10:02

there is a news search?

I have great plans to fix up the news search, but all of them involve me fixing many other things first =/
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May 24th 2010, 4:07:17

Evolution!

http://evolution2025.com :)

Deciding to fight at all is rarely an option!
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May 24th 2010, 2:36:03

lol nuk that's good ;)
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May 23rd 2010, 23:45:41

and martian! :)
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May 23rd 2010, 22:37:27

we have been looking at how to fix spies for a while; the formula is kindof complicated atm; it was intended to behave kindof like earth, but apparently we got it off by a little... we hopefully will have a decent solution sometime in the near future
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May 23rd 2010, 20:11:21

it is random
so yes, you could keep retrying.... but you'll use a fluff-ton of turns in the process
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May 23rd 2010, 20:09:25

this is definitely part of my long-term plan ;)
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May 22nd 2010, 5:06:03

The issue of many good players being driven away by a small handful of players is not a political one.
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May 21st 2010, 21:37:04

My friend & neighbour killed himself when he was 17, i was a few years younger than him; that funeral was pretty sad yea...
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May 21st 2010, 21:22:31

Yea, I wish we could have gotten all the primary people over; the tourney people too, i think Slagpit jsut about has his tourney project working.
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May 21st 2010, 21:19:43

1200 or so atm?
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May 21st 2010, 20:12:32

'cept then Tavi might want his name on there too =/

and what about slagpit?
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May 21st 2010, 20:12:11

I don't see Nuk taking credit for the forums; It's fairly well known that you built the basis of these forums; that said, do you see any credit on the game for Pang & I ? or any credit for Nuk here?

we don't have lists of contributors anywhere, or names of developers really....


Maybe i should go into MS Paint and spray paint By QZ and PANG on the EE logo.......
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May 21st 2010, 13:17:33

And yes I'm aware this will slightly affect players like myself that sometimes play a tyr-parkinglot start, but even then it won't be of huge effect.
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May 21st 2010, 13:16:09

why discourage land thin countries from expanding through war gaining?
-> this doesn't do that, as after one or two hits you should be average sized again probably; it only really affects people who continually drop their land

and even if you're "war gaining", dropping your land is not any way to "gain" anything...





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May 21st 2010, 13:13:52

mmm these days i'd say people think it's more of a kill-defenceless-netters game... just look at warring alliances all stacked up allied together.... against a few smaller netting alliances...
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May 21st 2010, 5:02:12

This is the second time i read this thread title and thought it said Mass Execution...
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May 21st 2010, 4:06:44

If it's that easy, does that mean EVERYBODY will win?
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May 21st 2010, 0:39:41

hm

i'll get one of the express guys to see if that happens to them...
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May 21st 2010, 0:23:35

errrrr doesn't seem possible....? it must have said 1.0 hours left or something before

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May 21st 2010, 0:22:32

So when i login for the first time and claim ALL the acres.... what then? :)
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May 21st 2010, 0:21:13

heh i thought somebody fixed that; kk i'll make note of that heh
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May 20th 2010, 21:15:52

Actually of some of the changes we looked at, I thought #1 was one of the more elegant ones :) As it doesn't penalize anybody who wants to make one or two big hits on bit countries. Nor does it affect a land kill.
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May 20th 2010, 21:06:48

Mmmm I'd not say it's to encourage bottomfeeding; it does discourage making many hits on significantly larger opponents; a couple single big PS's is still definitely quite feasible, having tested that part yesterday and today. Most times you aren't going to hit people more than 2 or 3 times bigger than you in land anyway, and in those cases you don't notice much.

Edited By: qzjul on May 20th 2010, 21:07:24
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May 20th 2010, 19:38:13

As usual, any changes will occur as servers reset.


The coming sets will have the following changes:

First there are two Free For All specific changes:

1) The number of countries will be increased to 16;

This is to facilitate full def & tech rings.


2) The $2B limit will be removed and replaced with 0.1% corruption on money over $2B
(the 2B limit for food will also be removed). The new cap will be 2^64.

This change is already implemented in express, but due to the sheer sizes of countries & stockpiles in FFA, it only makes sense to switch.




Next some general changes:

1) Readiness loss multiplier for Standard and Planned Strikes, based on gains relative to the attacker's land, so hitting a far larger opponent for a significant portion of your own land will increase readiness loss.

This is to discourage being extremely land thin and making multiple hits on larger opponents.

2) You may not drop below the amount of land you grabbed in the last 72 hours.

This is to discourage dropping of land that was just gained, but allow the dropping of land having recently grabbed.

For example, if a 20kA country grabs 4kA in the last 72 hours, bringing them to 24kA, they will be able to drop 20kA of that to leave them at 4kA.


3) You will be able to self-delete in preferences. This allows self-deletion rather than dropping of land.

4) You must stay out of vacation for 24 hours after leaving it.

This is to prevent leaving vacation, only to play some turns, and then re-enter vacation.



These changes are some general balance tweaks we've been discussing for quite some time ;)

As usual, post your thoughts and comments, and we will take note and modify things appropriately if people note any major flaws in our logic :)


-qzjul, Pangaea, and Slagpit

Edited By: qzjul on Jan 30th 2014, 22:27:56
See Original Post
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May 20th 2010, 15:20:22

It was BP in a plot to cover up their giant oil spill preemptively!


/me cooks up stories about as feasible as most other conspiracy theories
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May 19th 2010, 19:59:11

right

one of the other solutions we discussed was basically....

if you grab land, then drop it, just return it to the other country... maybe if they make one attack.... it's like invading and leaving, they'd just take it back instantly...

but actually coming up with good logic to handle that is a little odd....
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