Administrator
Game Development
5090
Nov 11th 2010, 0:59:05
Why does dragonlance insist that tags like evo not protect themselves from threats?
Let's look at Elysium. They never approached us for a pact. They started grabbing us first. We grabbed them back a few times. We were then nice enough to offer a 8 member tag a pact. Elysium accepted the pact.
So why are you so insistent on making Elysium into victims when you don't even know what's going on and Elysium isn't even complaining? The bottom line is that Elysium gets itself into more trouble than it can handle, then people like you come on AT and demand that other alliances not protect themselves or retaliate. For example, elysium had a stocking demo techer. That country decided it was bored, so it switched to tyranny then bragged about the topfeeds it was doing on AT.
I really can't believe that anyone would attack poor, innocent elysium. How dare they! They should landtrade like RAGE! That's positive for the game, right?
Let's take a look at alliance defends. EVO has around 258 on the set. 18 of those were from reps and a few were retals. We killed exactly one country. 240:1, that's a pretty good ratio. I'm pretty sure that a WARRING tag like RAGE would never allow something like that. We have way more defends than RAGE does, and I bet that many of RAGE's defends were retals.
There are tags out there that kill small, nonthreatening untaggeds over single landgrabs or for no reason at all. Yet instead of calling out those tags, you just fluff about EVO and LaF. Awesome.
Let's talk about "the farming of untaggeds". Do you honestly believe that this is a likely scenario?
A new player joins earth. For whatever reason, he decides to only play the "alliance" server. He ignores all of the ingame warnings about tagging up and the recruitment messages, like this one:
Recruitment message: "Rage is always recruiting. Our main goal is to enjoy ourselves, and foster an environment that includes a hell of a lot of fun."
He gets landgrabbed a lot, then quits the game forever.
It is insanely easy to join an alliance. Practically anyone, even known troublemakers, can make a thread on AT and get half a dozen offers in an hour. There are ingame recruitment messages delivered to untaggeds. So what rational player would deliberately choose to play untagged? For the most part, they are all suiciders or people about to tag up to an alliance.
Why are there so many untagged jetters out there who buy the right techs, specialize, and consistently grab low defense countries? Do you honestly believe that these are poor victimized new players? They are people who have exactly one goal: suiciding and doing as much damage as possible. If evo does not grab them, then they will have more resources to do damage to evo or her allies.
I believe that you're one of those players who throws a fit whenever we make it harder to suicide, right? Try to understand this: making it so easy to suicide demands that netting tags farm or kill any potential threats. It's way cheaper than getting suicided on.
Is that enough justification or do you want to keep going?