Originally
posted by
qzjul:
Originally
posted by
Oceana:
IS this Not a WAR GAME?
I mean, I would say it's a country game...
I started playing E2025 in '97 i think. I was playing in the randoms and one of my allies there invited me to play on the Alliance server in TIE's 2nd-ever set. I've been around a long time, and this is how I see it.
On the game's splash page Mehul ALWAYS promoted it as a strategy game, of which diplomacy, commerce, and war were all components of the overall goal of the game, to finish at the top in NW. On an alliance server ANW was the goal and declaring war usually meant you were forfeiting the opportunity for ANW in that particular set.
Wars were never meant to last set after set with the intention to drive an alliance and its players out of the game.
There are multiple clans here on the Alliance server now that were also here before the bots were introduced that have had no interest in winning through the only way this game measures winning - final ANW. They 'tired' of warring each other and found more pleasure in ruining the sets of those who prefer to net instead of war.
Seems that warring others that prefer to war didn't have the same thrill.
The conflict in these two playing styles is that a warmonger can always ruin a netter's set and prefers it to fighting another warmonger. A netting alliance cannot force a warmonger to net.
A warmonger disregards the original goal of the game - attaining a competitive NW - and they don't want to war others who want to war. They only care to ruin the gaming experience of those who want to net. That's what gives them thrills.
So who really has changed the game from what it was intended?