Dec 29th 2014, 15:38:20
@assassin:
These are good points. I would like to present possible solutions.
Your question: I also I don't like the idea of bots attacking targets based on an acre, nw, etc. formula (couldn't remember the formula) because if the point of the bots was to help new players, why implement something that would mostly target new players who don't know better?
Possible solution: It would seem logical to write a formula for a bot to maximize its netgain regardless of who it attacks. So, your argument is certainly reasonable that newer players would be targeted more. However, there's a fix to that. The bot can still maximize its netgains but it could have an additional check. For an example:
Based on turns saved, production, stock, current networth, cash on hand, acres, all these could factors could give a player a score. The newer players would likely have a low score and the expert players more likely to have a higher score. The bots could then increase their probability to attack/retal the stronger players than the weaker ones, thus working almost like a handicap does in bowling. And if the word 'handicap' freaks you out, just think of it like this: it will make the game more challenging for veterans and provide opportunity for new players.
I think as BSTRONG mentioned in another thread- the bots should emulate human players. Some are LGers, some all-explore, some are newbie bots, some are smart and strong, some are killers. All this is easy to do.
Resistance is futile. You will be assimilated.