Originally
posted by
Hello:
Sorry to tell you this but untags and lonewolfs I think really are the only thing keeping other alliances in check. ..... That is my view of "ALLIANCE SERVER". Not just the idea of "ALLIANCE SERVER" should only be for alliances.
Just my 2 cents
To bring this back to the point....
Are you saying that if there were no untaggeds, nobody would keep the alliances in check? Or maybe only alliances would then keep other alliances in check? I think the latter is what was being proposed by Forgotten.
Some folks are trying to make this about a specific incident when it was originally posed as a theory for a different set of server game mechanics. Debate the merits of those (some ppl have, to be fair).
The broader question would be whether the game dynamics on an Alliance server without untaggeds would lead to more or less players, in the long run.
Pros
- maybe alliance players would stay longer without the random risk of untaggeds ruining their set
- maybe new players, if forced into an alliance from day 1 by the game mechanics, would get a better or more supportive start and stick around more
- maybe alliances would have an easier time recruiting since everyone must be in an alliance and they could argue for better stability than today
Cons
- maybe if everyone had to be in an alliance, power would concentrate in only the largest alliances and crowd out anyone who didn't want to be part of those
- maybe suiciders would never go away but would just jump/hide under new aliases in tags and then bring the repercussions of their suiciding to the whole tag, again ruining a bunch of player's resets.
- maybe some players start off wanting to just play solo and would be hesitant to ever play if they were required to join an alliance from day 1 (counter argument - there are other servers for that)
- maybe the mechanics of implementing an alliance-only game would just be too cumbersome on the developers/admins