Verified:

Slagpit Game profile

Administrator
Game Development
4919

Jul 26th 2024, 18:34:03

Originally posted by SuperFly:
Originally posted by Slagpit:
Originally posted by LightBringer:
So... what you're saying is if my ally gives me information it's not colluding?


If the game gives you information (the number of jets out in a PS brigade) then it is not collusion.


I was under the impression that is frowned upon that allies hit the same targets one after the other cuz that is collusion no?

For example if I am allied to KoH, Hessman, Tmac, Light Bringer we cant all gang up on the same countries to each LG them into the ground to make retaling hard right?

Now on my original question; isnt it illegal to share spy op / break info with allies? So the work around that I am learning is that I can now just see what my ally sent on his PS and save myself the effort of spying. Good trick I guess. Provided that hitting all of your allies targets is ok.

In my scenario, i idle in the primary news IRC. I can setup alerts for all of my allies country names every time that they make a PS and I can login and hit the same country within seconds of my ally and send my jets based off their PS screen without using an op.

if that is ok than I will set up my alerts and ride the coat tails of all my allies making LGs haha




If you engage in deliberately suspicious behavior to the detriment of your own country then you are likely to find trouble with the moderators.

Slagpit Game profile

Administrator
Game Development
4919

Jul 26th 2024, 3:14:36

They are playing turns. They are less willing to pay high prices for tech as the round winds down because there are fewer turns to play during which the additional tech benefits them.

Slagpit Game profile

Administrator
Game Development
4919

Jul 25th 2024, 14:38:20

Originally posted by LightBringer:
So... what you're saying is if my ally gives me information it's not colluding?


If the game gives you information (the number of jets out in a PS brigade) then it is not collusion.

Slagpit Game profile

Administrator
Game Development
4919

Jul 24th 2024, 15:39:01

Originally posted by SuperFly:
Originally posted by Hessman123:
I’m looking for a def ally who plays with hardly any defence

One who makes great choices when selecting which targets to hit for land grabs and doesn’t over-send too much

I just miss my old def ally because I could check my relations page to see who Tmac hit and how many jets he sent and I usually had a good target that I didn’t need to spy on at all


Bro retract your statement on hitting Tmacs targets. They will flag you for collusion and retroactively delete you! For sharing target info and for hitting the same targets lol

Also with the small land grab I mean player base your ally would need to LG every basically every country in the game (1 PS) per day to compete and get 40k land no?



Thanks Vic I can login in 9 hrs and accept once I get ma bonus


I assume that you're trying to make a joke here, but using ally information to get a break is not collusion.

Slagpit Game profile

Administrator
Game Development
4919

Jul 24th 2024, 1:23:15

I could have a view only available to clan admins that would have this information. Would that meet the need?

Slagpit Game profile

Administrator
Game Development
4919

Jul 16th 2024, 14:44:08

What's the point in being so negative?

https://imgur.com/a/Q8cVSUH

Slagpit Game profile

Administrator
Game Development
4919

Jul 14th 2024, 15:55:46

I don't know what that means. A demo reseller could make a lot of money right now with the current market. However, as of this post, there are currently no standing orders for bus, res, agri, or indy tech. The standing order price for bushels is $36.

Slagpit Game profile

Administrator
Game Development
4919

Jul 14th 2024, 4:39:51

Ok, I found a hint. You guys aren't really buying bushels using standing orders. I guess that your countries are removed from typical supply and demand forces (for whatever reason).

Slagpit Game profile

Administrator
Game Development
4919

Jul 14th 2024, 4:25:29

You should see the following general market trends on a server without any big wars:

1) Tech prices will get very high quickly and will slowly fall over the round
2) Food prices start cheap, will peak in the middle, and will slowly fall for the rest of the round
3) Military prices bottom out in the middle of the round and will rise in the end of the round.

That's just based on how the game is designed. The bots have good fundamentals and follow supply and demand principles when interacting with the public market so that's what you should expect with the latest style of bots.

You guys are saying stuff like the market prices are wrong. If they are wrong then you can resell and make a profit, right? Food is expensive right now because there is high demand. If I forced the bots to sell food for $40 then the public market would be empty of food for any reasonable price. There was $7.3 B spent on troops over the last 24 hours compared to $280 B spent on food. Without any major wars, I would expect food to be very expensive and for military to be very cheap for this time of the round. I'm also told that human players don't often pick CI. Why are low military prices a problem then? I'm also told that farmer is a very common strategy for humans. Why are high food prices a problem then?

For FFA it is very easy to change the number of bots. That is a setting that is specific for each server. It is also possible to change the strategy makeup of the bots. If you guys like to farm rainbows and don't like how the bots "mess up" the market then I can add more rainbows to the server. That's no problem. But so far we aren't communicating that well and I still don't quite understand what the problem is.

Slagpit Game profile

Administrator
Game Development
4919

Jul 11th 2024, 5:17:59

Here's how you can find a bunch of bot farmers: https://imgur.com/a/g3ouuNv . The first 60 on the list currently have 0 DR. If you're saying that FFA players can't do that then I really don't know what to say in response. It's effectively impossible for me to make any meaningful changes for this server then.

Slagpit Game profile

Administrator
Game Development
4919

Jul 11th 2024, 2:38:39

There are hundreds of bots that have been grabbed 0 times over the whole round and we're a month in. So far the actionable change that I can make is to reduce the bot count. I'm not sure what to do beyond that.

Slagpit Game profile

Administrator
Game Development
4919

Jul 10th 2024, 23:55:45

Some of the market problems are caused by the bots crashing which I hope to fix over the weekend. I also think that there are still too many bots on FFA. As of right now according to eestats:

132 bots have >= 1 DR
1359 bots have 0 DR

I clicked on the bot with the most land and it hasn't been grabbed a single time: https://eestats.lafamiglia-ee.eu/ffa/country/1572

Can you explain what "destabilize the market" means? Bots also do have the ability to store turns if food prices are too high and they have the ability to price based on market history, including average prices.

Slagpit Game profile

Administrator
Game Development
4919

Jul 10th 2024, 20:23:15

Voting a single time will grant you bonus points over the next two days. The grace period is pretty long. If you login every day and vote every day then you won't miss any points.

What is the biggest obstacle? Do you need to see a timer on the main menu?

Slagpit Game profile

Administrator
Game Development
4919

Jul 10th 2024, 14:09:58

Originally posted by Bug:
Im just gunna add with some others here..

These new bots are so fluff for FFA..

Also the bots are down again..


Cool, calling them "so fluff" is incredibly helpful and actionable.

Slagpit Game profile

Administrator
Game Development
4919

Jul 10th 2024, 5:18:44

This isn't a bug. I recommend logging into your country more frequently if you wish to avoid losing turns.

Slagpit Game profile

Administrator
Game Development
4919

Jul 10th 2024, 5:17:59

Thank you to all who have participated so far. Reminder that the deadline is coming up very soon.

Slagpit Game profile

Administrator
Game Development
4919

Jul 9th 2024, 17:02:25

Right, express base PM food price is $32. A demo with high mil tech can sell bushels for $39 on the PM.

I'm saying bots can sell food on the public market or the private market when destocking, just as human players do.

Slagpit Game profile

Administrator
Game Development
4919

Jul 8th 2024, 14:28:22

That's not how it works. Here's an example for a theo techer from the last round of express:

[2024-07-07 07:48:33] Doing destocking actions
[2024-07-07 07:48:34] Market history for food: {"low_price":"37","high_price":"39","total_units_sold":"52806127","total_sales":"2049619529","avg_price":38.81,"no_results":false}
[2024-07-07 07:48:34] Estimated public bushel sell price is 38
[2024-07-07 07:48:34] Country has expensive bushels on market
[2024-07-07 07:48:34] Country plans to recall bushels because the sell price is too high
[2024-07-07 07:48:34] Market history for t_mil: {"low_price":"1454","high_price":"1454","total_units_sold":"14722","total_sales":"21405788","avg_price":1454,"no_results":false}
[2024-07-07 07:48:35] Attempting to dump bushel stock...
[2024-07-07 07:48:35] Turns of bushels to keep is: 242
[2024-07-07 07:48:35] Current private market food price is 29
[2024-07-07 07:48:35] Selling bushels on public is expected to be better than private
[2024-07-07 07:48:36] Update Advisor for market recall of goods or tech
[2024-07-07 07:48:36] 7 Turns - Recalled goods $2B ($+781k) 34.2M Bu0 API: 3
[2024-07-07 07:48:36] --- SELL Public: 33.8M food @ $38
[2024-07-07 07:48:36] 6 Turns - Put goods on Public Market $2B ($+260k) 458k Bu0 API: 2
[2024-07-07 07:48:36] Done dumping bushel stock


Demo techer example:

[2024-07-07 06:44:05] Doing destocking actions
[2024-07-07 06:44:06] Market history for food: {"low_price":"40","high_price":"42","total_units_sold":"29012359","total_sales":"1198104822","avg_price":41.3,"no_results":false}
[2024-07-07 06:44:06] Estimated public bushel sell price is 39
[2024-07-07 06:44:06] Country has expensive bushels on market
[2024-07-07 06:44:06] Country plans to recall bushels because the sell price is too high
[2024-07-07 06:44:08] Attempting to dump bushel stock...
[2024-07-07 06:44:08] Turns of bushels to keep is: 258
[2024-07-07 06:44:08] Current private market food price is 39
[2024-07-07 06:44:08] Not selling bushels on public for reason: public price too low (must be $1 better than private)
[2024-07-07 06:44:08] Update Advisor for market recall of goods or tech
[2024-07-07 06:44:08] 7 Turns - Recalled goods $2.1B ($+753k) 38.3M Bu0 API: 3
[2024-07-07 06:44:08] --- SELL Private Market: 37.8M food $3.5B ($+1.5B)
[2024-07-07 06:44:08] Done dumping bushel stock
[2024-07-07 06:44:08] Decision on attempting public market bushel reselling: yes
[2024-07-07 06:44:08] Current public market food price is 37
[2024-07-07 06:44:08] --- BUY Public: 3.9M food @ $37 $3.4B ($-144M)
[2024-07-07 06:44:08] --- SELL Private Market: 3.9M food $3.6B ($+152M)
[2024-07-07 06:44:08] Tried: m_bu95946065@37, ; Money: 3550004418 Cost: 3550004405
[2024-07-07 06:44:09] Done with bushel reselling

Slagpit Game profile

Administrator
Game Development
4919

Jul 7th 2024, 18:45:38

Bots can destock off the public market.

Slagpit Game profile

Administrator
Game Development
4919

Jul 5th 2024, 17:02:47

Yes, what bug said is correct. I would expect the food supply to go slightly up because the farmer bots play with better fundamentals but food demand to go up due to bot techers stocking.

Slagpit Game profile

Administrator
Game Development
4919

Jul 4th 2024, 17:44:14

Is it different? My understanding is that the old bot code had 20% farmers just like the current code.

Slagpit Game profile

Administrator
Game Development
4919

Jul 4th 2024, 3:42:01

Bots don't interact with the oil market.

Slagpit Game profile

Administrator
Game Development
4919

Jul 3rd 2024, 14:06:28

It's a nerf. Military expenses per unit used to drop slightly as networth increased.

Slagpit Game profile

Administrator
Game Development
4919

Jun 30th 2024, 15:23:54

It's to make silly situations like 100000 spies on 1 acre less effective from an offensive point of view.

Slagpit Game profile

Administrator
Game Development
4919

Jun 30th 2024, 15:23:12

It wasn't down again

Slagpit Game profile

Administrator
Game Development
4919

Jun 30th 2024, 2:36:13

That can happen if your land is significantly lower than the target's land.

Slagpit Game profile

Administrator
Game Development
4919

Jun 29th 2024, 20:06:23

Good enough, thanks. If no one else posts then PDM will be the undisputed greatest alliance of all time.

Slagpit Game profile

Administrator
Game Development
4919

Jun 29th 2024, 20:02:40

Originally posted by Detmer:
88: PDM
87: Paradigm
86: PDM
85: PDM
84: PDM2025
73-83: PDM
72: Paradigm
71: Paradigm
66-70: LaF
59-65: Paradigm
57-58: PDM
55-56: Paradigm
54: PDM
49-53: Paradigm
48: PDM
30-47: Paradigm
29: PDM
13-28: Paradigm
12: ParaBOO
5-11: Paradigm
4: PDM
3: PDM50
2: xPDMx
1: ParadigM


Is this line a mistake/joke? 66-70: LaF

Slagpit Game profile

Administrator
Game Development
4919

Jun 29th 2024, 16:21:34

Should be running now.

Slagpit Game profile

Administrator
Game Development
4919

Jun 28th 2024, 16:23:12

Good ideas. For 2 I'd probably have checkboxes for "include normal attacks" and "include special attacks" and would get rid of the attack type selector. Filtering the news to just EMs for example is silly.

Slagpit Game profile

Administrator
Game Development
4919

Jun 27th 2024, 22:39:35

Crippler: are all of those tags for ICD?

Slagpit Game profile

Administrator
Game Development
4919

Jun 27th 2024, 22:33:29

If clan leaders would like for statistics/leaderboards/rankings to be calculated for their clan's previous sets then they need to tell me which tags they have owned in the past. Some clans change their tags from round to round after all.

Here's an example from FFA: https://www.earthempires.com/...-statistics-52922#1039449

Slagpit Game profile

Administrator
Game Development
4919

Jun 26th 2024, 15:31:59

We plan to add clan statistics to the game that represent a clan's achievements over all rounds of the game instead of just the current round. Ideally we would calculate statistics for previous rounds but we need to the community's help to associate past tags to the owning tag. Clan leaders for CURRENTLY ACTIVE clans may choose to participate in this thread by providing a list of tags that their clan owns. The list does not need to be comprehensive but please do not include any tags where ownership is in dispute. The data is due by July 11th and must be provided in the following format:

Round number-tag name
Round number-tag name
Round number-tag name


For example, if Evo (Alliance server example) wanted to participate they would make a post like the following in this thread:

1-EVOfoo
2-EVOata
3-EVOee
...
88-EvoDuff

Slagpit Game profile

Administrator
Game Development
4919

Jun 26th 2024, 15:31:36

We plan to add clan statistics to the game that represent a clan's achievements over all rounds of the game instead of just the current round. Ideally we would calculate statistics for previous rounds but we need to the community's help to associate past tags to the owning tag. Clan leaders for CURRENTLY ACTIVE clans may choose to participate in this thread by providing a list of tags that their clan owns. The list does not need to be comprehensive but please do not include any tags where ownership is in dispute. The data is due by July 11th and must be provided in the following format:

Round number-tag name
Round number-tag name
Round number-tag name


For example, if Evo wanted to participate they would make a post like the following in this thread:

1-EVOfoo
2-EVOata
3-EVOee
...
88-EvoDuff

Slagpit Game profile

Administrator
Game Development
4919

Jun 25th 2024, 4:00:40

They do the same thing as other strats. They don't contribute meaningfully at the end of the round because they have so little money to spend.

Slagpit Game profile

Administrator
Game Development
4919

Jun 24th 2024, 19:35:53

Originally posted by LightBringer:
Curious to know if I broke some sort of record as a CI restart with 3 kills, that didn't even play properly for the first couple of weeks, coming in at 4th with a NW of $788,328,772....


You're 2nd by networth. #61 had 3 kills in this round: https://www.earthempires.com/alliance/68/ranks

Slagpit Game profile

Administrator
Game Development
4919

Jun 24th 2024, 16:35:10

You called the mods fluffsuckers and nazis. Have you tried not doing that?

Slagpit Game profile

Administrator
Game Development
4919

Jun 24th 2024, 16:11:37

All servers except Primary are now on Change Set 25. For those servers, bonuses are awarded upon logging into the country once per calendar day on those servers if you've voted recently enough. If you vote every day and log into your country daily you should not miss any bonus points. If you don't vote for more than a couple of days in a row then you may miss bonus points.

Slagpit Game profile

Administrator
Game Development
4919

Jun 24th 2024, 14:51:46

10 SKA wins in a row! What a talented group of manly men.

Slagpit Game profile

Administrator
Game Development
4919

Jun 24th 2024, 13:16:49

It wasn't meant as a nerf. It was changed from 22 to 24 because the 22 hour bonus time lead to one of three outcomes for premium players:

1) Some players used automated scripts to refresh the game frequently which is against the rules
2) Some players set alarms to wake up in the middle of the night to get bonus points
3) Some players missed out on possible bonus points

All of those outcomes seem bad to me.

Slagpit Game profile

Administrator
Game Development
4919

Jun 24th 2024, 4:26:43

Originally posted by Kill4Free:
They are working ok, just the programming changed. I believe they are programmed to put goods on at around the average price, rather then mostly random now.


They have several different pricing algorithms that can be used: average, max, current, etc.

Slagpit Game profile

Administrator
Game Development
4919

Jun 24th 2024, 4:26:05

There's a bug where the bots can stop if one of them gets the 20 A bonus at the wrong time. As far as I can tell this was always possible even with the old bot code. I plan to fix it soon.

Slagpit Game profile

Administrator
Game Development
4919

Jun 24th 2024, 4:20:32

Can you explain the problem? Did you buy oil by accident?

Slagpit Game profile

Administrator
Game Development
4919

Jun 24th 2024, 4:19:24

This is still planned for the future but no update to share right now.

Slagpit Game profile

Administrator
Game Development
4919

Jun 23rd 2024, 20:25:10

SuperFly: Head of Recruitment for JWALESCO

Slagpit Game profile

Administrator
Game Development
4919

Jun 22nd 2024, 14:25:51

YET

Slagpit Game profile

Administrator
Game Development
4919

Jun 20th 2024, 15:48:04

You just ruined my weekend plans :(

Slagpit Game profile

Administrator
Game Development
4919

Jun 20th 2024, 15:34:21

How did you lose turns? Because you ran out of room for stored turns?

Slagpit Game profile

Administrator
Game Development
4919

Jun 20th 2024, 15:02:53

This does not replace the market history (this is now called "search").

Slagpit Game profile

Administrator
Game Development
4919

Jun 20th 2024, 14:09:28

Come on man, do you really think this is going to help you or your tag?