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Slagpit Game profile

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Jun 20th 2024, 13:50:12

Originally posted by Requiem:
After all has been discovered, I feel like a deletion should be the final action. Even if restored, damage is done by losing turns, etc.

Maybe a soft delete is needed that disables a player from logging into their country, but it's still alive, etc, for a bit until any reasonable clarification is obtained.


I think it's better for them to be deleted so they can't be attacked during the appeal?

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Jun 20th 2024, 13:49:39

#607 was deleted for sending inappropriate ingame messages.

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Jun 20th 2024, 13:48:53

Originally posted by Academus:
my only crime may have been sarcasm, which was returned in kind.

maybe my sarcasm was too much and i offended thx pronouns?

remember, offence is not given, it is taken.
I did not try to offend anyone and having played here for over 20 years, I have never been accused of such.
I did not use any inappropriate language and my VPN is not used for gameplay.

However, being offended is now an olympic sport and if that is my crime, this game is finished.

What was my "breaking of the rules"?


Your tag won the war and your country had very little networth. The round ends in less than 11 hours. Maybe let this one go?

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Jun 20th 2024, 12:56:27

Originally posted by Cathankins:
I agree this place would be a lot more popular if it adopted 4chan style moderation and only deleted posts that violate law and also moderators that don’t ever play the game.

That seems to always cause drama whenever there is a deletion and it looks sketchy when it’s players from clans doing it. If you are a player you shouldn’t have mod power. I would offer to quit playing and do this but I am extremely unprofessional and also crazy. In the cool way though not the way superfly cries about all the time.


With the occasional exception, game mods don't play on the servers that they moderate.

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Jun 20th 2024, 12:55:54

My understanding is that M4D has quite a few returning players. How does sending offensive ingame messages towards them help the game? You won the war, you can just let your clan's war performance do the talking?

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Jun 20th 2024, 4:11:45

You can view buying and selling data specific to your country. It's kind of like a ledger.

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Jun 20th 2024, 3:17:58

I could look it up if I wanted but it's not against the rules. Players are taking an advantage of an unintended consequence of the algorithm that we developed. That's part of normal play. People weren't supposed to be able to get 100% building cost reduction either.

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Jun 20th 2024, 2:44:18

The standing order buying algorithm was changed as part of Change Set 25 so this type of manipulation should no longer be possible.

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Jun 19th 2024, 19:25:08

I don't believe that anyone was deleted here.

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Jun 19th 2024, 16:09:38

The new bot code only ran for part of the last day so everything should have been normal up to that point. If you're very motivated to understand how the new bot destocking works you can review this file: https://pastebin.com/aUwXfmri

That's the log for the bot that had the highest finish: https://www.earthempires.com/ffa/86/ranks/603

I'm happy to answer questions about it, within reason.

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Jun 19th 2024, 12:59:05

Can you post a screenshot? I see it on my version.

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Jun 19th 2024, 1:53:31

Can you define "crash"? What happened that was unexpected?

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Jun 18th 2024, 19:30:43

Originally posted by Ratski:
Thank you Slagpit for the restoration, I can't see other players spy ops as I am doing my own. I allways make a lot of spies, and use them for fast easy cash in Express, I just wish I could steal cash like that in Alliances,
the bots usually have fat banks, I would love to tap. :)


You can steal cash from the bots on the new Cooperation server.

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Jun 18th 2024, 16:52:11

We'll add chevrolet cars to the public market. They decrease the amount of time your units spend away on a PS but randomly break down causing your military to take more losses than expected.

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Jun 18th 2024, 16:47:25

We'll add an "execute humanitarians" button that allows you to ignore humanitarian limits but your government type randomly changes at some point in the future.

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Jun 17th 2024, 18:36:56

Your generals may have been paid off by your enemies.

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Jun 17th 2024, 18:18:09

I'm not sure what that means exactly, but if you're trying to target another player due to something that happened on a different server then that heavily tips the scales in favor of deletion. Something to keep in mind going forward.

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Jun 17th 2024, 17:36:06

I think the original intention behind no "express style" GDI in tournament was that players who want to remain in game A need to keep a good reputation due to the unchanging country names. If they acquire a bad reputation then other players will punish them. There isn't any rule against acting like a jerk in tournament and there isn't any rule against other players punishing them for it.

I don't know what is considered to be normal on tournament, but I can see why other players would be weary about a country doing quad taps. Maybe #6 started doing ABs because he didn't want to be quad tapped himself. Maybe #6 thinks he can win a war with #7 and come out ahead. Maybe #6 is a Pepsi fan. It doesn't really matter as long as players aren't coordinating with each other to gain a significant advantage or to bully and harass other players.

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Jun 17th 2024, 1:37:11

Fixed a bug on Cooperation servers where a country's tech NW was incorrectly calculated after getting attacked or after receiving tech from research allies. The networth shown for the country was temporarily wrong and would be corrected after the country played a turn.

Restarts now get ingame messages forwarded to them from the original country. This means that you can read friendly/taunting messages sent to your original country while you were stonewalling or failing to stonewall.

Improved error message text when a country tried to attack without enough turns.

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Jun 17th 2024, 1:33:40

This is implemented

Edited By: Slagpit on Jun 17th 2024, 1:41:51
See Original Post

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Jun 16th 2024, 16:34:08

You should use the "Report cheaters" link on the main country page to report suspected cheating.

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Jun 15th 2024, 18:06:52

Your appeals have been processed.

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Jun 15th 2024, 16:47:25

Originally posted by Cathankins:
Alliance is fun but because of all of the old alliances it’s not fun as a new player who doesn’t care about all of that stuff. You basically can’t do anything without getting killed. Easily the least fun server as a new player.

I want to pick up an app when I’m bored and play and set it down when I am done.

What I don’t want to do is have to join groups that demand hours of your time and have to download apps and bots and be a part of groups with so many rules it’s mind numbing. Oh and those rules constantly change any time it’s convenient.


Maybe it’s different for the players who have been here for a long time and have old friends so it’s sentimental, I get it. But as a player who just comes to play and have some fun as a casual; it ruins the fun.




Earth needs advertising and less time investment for casual players.

The game is incredibly fun. The rules and all the extra stuff ruin the fun.


Have you tried the newest server? It sounds exactly like what you're looking for?

Edited By: Slagpit on Jun 15th 2024, 16:51:14

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Jun 15th 2024, 14:44:06

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Jun 15th 2024, 1:07:25

Was more difficult than expected to change turns played. I instead added a warning to the status page that tells you how many turns are left in protection.

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Jun 15th 2024, 1:06:47

Fixed a bug where medical tech reduced offensive ally military losses on change set 25 servers that were not Cooperation servers.

Fixed a bug where the game's UI stacked up for players who clicked the new shortcut links to attack a specific target while using the Default attacking style.

The new advisor (two column format) now shows information about when your country will leave protection. This information is correct for restarted countries.

Show correct alert message when a country runs out food and money on the same turn: "A portion of your military leaves due to a lack of food and money!"

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Jun 13th 2024, 18:58:08

No

Slagpit Game profile

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Jun 13th 2024, 13:52:51

The "Calc SS Def In Turrets" field in new spy ops now correctly accounts for PSed units. Previously saved spy ops will not be updated with corrected values.

The inputs for market history search have been redesigned. It is now possible to view the full history of a good for the entire round.

Fixed errors in the mass explore chart shown in the explore help page.

For now, saved spy ops will be ordered by time instead of by cnum.

The spy op capture time is now shown at the top when viewing a saved spy op.

The premium-only quick action for purchasing food has been improved to make it more difficult for cashers and indies to run out of food after buying food and playing ten turns in a row.

Fixed an issue where the build multiple turns of production buildings quick action did not show up.

Fixed the "exclude known parking lots" advanced search option to actually work instead of doing nothing.

Changed advanced search strategy classification to be less likely to classify recently explored countries as parking lots.

The game tutorial no longer recommends getting ingame ally types that aren't allowed on the game server.

The game tutorial no longer mentions declaring war on the Cooperation server.

The game tutorial no longer recommends buying defense on the Cooperation server.

The game profile page for each server now always has a link to the ranks page in each round number. Previously the link only appeared if the country finished in the top 25 (tournament) or top 100.

Edited By: Slagpit on Jun 13th 2024, 14:01:17

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Jun 11th 2024, 5:31:29

The bots have been switched over. They will all dump their stockpiles until the round ends (I'm not sure what the old style bots do on the last day).

Slagpit Game profile

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Jun 10th 2024, 2:02:22

Congrats!

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Jun 7th 2024, 16:17:57

You can use them here: https://www.earthempires.com/portal/premium

One benefit of premium is you automatically get the bonus points and don't have to use the voting sites anymore.

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Jun 6th 2024, 20:20:17

Can you help me to understand the need? Isn't it more useful to search for countries with recent ops using advanced search? It even shows their defense as a column so you know who to click on.

https://imgur.com/a/Xz16odk

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Jun 6th 2024, 20:08:05

You can filter advanced search to only include countries with recent ops, does that help at all?

Some players wanted saved ops to sort by cnum so I can't have one default that makes everyone happy. If there's a big need I could look into adding sort options for that page.

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Jun 6th 2024, 20:06:30

Maybe try clearing your cookies and all of your internet caches? I think the only code change last night was adding quick actions for the research page.

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Jun 5th 2024, 23:27:33

I added support for teching. Still looking for other ideas.

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Jun 5th 2024, 4:46:09

We're changing the bots because we can't support two different versions of the bot code forever. It's also confusing for players. The bots need to be changed before the end of the round for technical reasons, but I can't foresee any problems caused by doing it in the last couple of days.

There are a lot of changes for the bots. The most important ones are that they act more like players, pay more attention to market prices, and will stockpile instead of leaving > 2 B cash around or infinitely buying tech.

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Jun 5th 2024, 0:05:05

We've added a country management option to automatically sell turrets on the private market. This is primarily expected to be useful for indy startups and rainbows. This option is available on all servers for premium members and on FFA for all members. It works in the same way as automatically selling food.

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Jun 4th 2024, 18:46:45

Originally posted by Requiem:
What purpose do alts serve?

If I am talking to someone, why do I want them to get on an alt and speak to me as someone else? I may or may not know it is the same person.

It seems weird.


It's for players who want to change their name to a new nickname ("Pangaea" => "Pang), who want to have fun with roleplaying (we had a few professional boxers show up recently on Express Talk), or for "AT Watcher" type accounts that make anonymous political statements.

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Jun 4th 2024, 18:12:19

That's true. I suppose in general, if there's a chance that your country will get killed it's nice to be able to start a new round quicker.

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Jun 4th 2024, 17:25:56

I'm not saying that no one ever had fun on the server. I'm sure that many players had fun on it over the years. This is mostly out of ignorance, but I'm guessing that these are the primary ways that players enjoyed the server:

1) It's fun to hang out and play with the same group of guys set after set
2) It's fun to be able to win with a lower effort all-X country and to compete with your rivals to see who finishes the highest
3) It's fun to play in a group of 3 tags and to bully the rest of the server. You get to decide who lives and who dies. Your retal policy is 1:kill or maybe even 0:kill

The point that I'm trying to make is that we only have a limited number of server slots and I think that we can do a lot better than the above. The first point is a property inherent to any clan-based server. For the second, players can strategize on any server. I admit that there's a certain charm in optimizing an all-X country, but I don't think that it's something that you'd want to do set after set after set. By definition, the complexity is going to be way lower than countries that grab. For the third, well, I'm sure it's fun for the players who do the bullying. Not as much fun for those on the receiving end of it.

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Jun 4th 2024, 17:14:35

Just for fun I looked this up. A few of these finishes participated in some pretty heavy bot market abuse, but I think it was only 1 or 2 of the all-X ones.

Any Casher: Slagpit with $77,273,551
Any Farmer: Tmac with $99,602,082
Any Indy: Gerdler with $103,949,777
Any Oiler: Slagpit with $30,342,363
Any Techer: Gerdler with $103,796,063

All-X Casher: Kingme with $32,625,396
All-X Farmer: Slagpit with $37,040,255
All-X Indy: Slagpit with $34,968,376
All-X Oiler: Slagpit with $30,342,363
All-X Techer: NitelL with $43,976,300

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Jun 4th 2024, 17:00:53

No changes on our end that I'm aware of. Premium players don't see ads FWIW.

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Jun 4th 2024, 16:33:59

Originally posted by SuperFly:
Originally posted by VicRattlehead:
Originally posted by SuperFly:
Last round 100% of the teams netgained.


This is 100% false. I died 3 times, and participated in 8 kills, as our brand-new-to-the-server group got gangbanged by literally half of the server. It's not really a Team server when the Teams just function as an alliance, like alliance server.

Slag, I also am not being sarcastic. I fought in the "Keep Team for Teams" coalition for many resets in a row to keep the spirit of 5-man teams. When the "we want to run alliance in every server" crowd won, Team became less enjoyable as its own thing. I hope this is valuable feedback, as the participation in Team server nosedived after the events I'm describing.


Sorry I forgot that team just restarted. 2 sets ago it was All netting



For Slagpit I mean team play servers only have team. Yes tourney and primary are good solo server for sure.

But at least with Team you can If u want run 0 defense and your tag mates can retal on your behalf.


Everyone hating on the multiple tag issue needs to remember that one thing that no on violates is the sanctity of tag retals. No one ever cross tag retals. For example if MKR-1 land grabs Darkness-1 they can not be retaled by Darkness-2.


Why does the retal policy matter when the rank 1 country almost never grabs? Here is data over the past 42 resets for the country that finished first on Teams:

https://imgur.com/a/AZ4b45R

The rank 1 country was all-X in 37 out of 42 rounds. You have to go back over 3 years to find a rank 1 country that did more than 3 landgrabs over the entire round.

The theory that not having NPC countries increases player interaction on clan servers does not seem to be true. At least, I cannot find data that supports that.

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Jun 4th 2024, 14:00:20

Originally posted by SuperFly:
Originally posted by Slagpit:
The sarcastic and untrue comments really aren't productive or helpful. Let's keep Bugs and Suggestions free from trolling. Thank you.


Mine isn’t meant to be sarcastic. I truly mean it. It’s the only server without bots. It’s what makes it fun.

2/3 of the teams usually netgain and the other 1/3 wars. Last round 100% of the teams netgained.

It’s is truly the only good group server left. Cooperation while new still has bots so it’s another inflated and free bot land assisted server like alliance but with less bot farming


I appreciate that you aren't trying to be sarcastic, but I don't see how what you are saying is true. Primary, Tourney, and Team all do not have bots. Eight countries in last round's top ten are all-X. One of the two remaining made a single grab.

With respect to Alliance, I agree that there is too much of a focus on bot farming. In my opinion, the Alliance server should actually be about your alliance. Alliance should have a relatively small number of untagged countries for balance purposes. It is best for these untagged countries to be NPCs because in the very old days, they were new players and multies. We don't want new players to get farmed as untagged and we don't want players to run multies.

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Jun 4th 2024, 13:53:39

Originally posted by allbymyself87:
Phased out?
Means team server will be removed soon? :O


I don't know about "soon", but we plan to retire the Team server once we have better clan-based servers on offer that are true to their purpose.

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Jun 4th 2024, 13:49:28

The sarcastic and untrue comments really aren't productive or helpful. Let's keep Bugs and Suggestions free from trolling. Thank you.

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Jun 4th 2024, 2:22:41

The team server is slowly getting phased out so I didn't spend the time figuring out how to change that page to fit 7 servers instead of 6.