Originally
posted by
H4xOr WaNgEr:
How does reducing the ghost acres taken from me help me at all?
It would help you through not having as many buildings destoryed, which reduces the ghost acres produced.
Originally
posted by
H4xOr WaNgEr:
Is the theory that it will create disincentive to hit me because the attacker could gain more ghost acres from hitting a comparable country with less med tech?
It provides an incentive to the defender to have med tech and would discourage well planned hits.
Originally
posted by
H4xOr WaNgEr:
I agree that would decrease the incentive for a rational person to hit you. But the problem here is assuming that attacking in this game is based on rational behaviour :-\
It would reduce the impact of a non-rational attack.
Originally
posted by
Pang:
ya, i'm not a fan of that either... it reduces land in the game and as h4 states, gives your country more options to be a fluff.
i don't think that's positive for the game :p
The reduction in land is minimal. This reset there has been 10,626 ghost acres created. At 80% med tech for every hit, that's 2125 not produced out of the 8,175,435 acres currently in the game.
Originally
posted by
Pang:
buildings destroyed is interesting... but I would think if we're going to change it we should make it change the civilian loss rate.
Civs killed would be another option to improve med techs use. The specialty attacks could all have a bonus effect, like ABing destroys less buildings as well.