Jun 1st 2024, 15:57:14
Over the years, netters in particular tried to be very diplomatic and pact out as many as they could. In the current state, with the reduced server counts and bots, people have a lot more reason to pact because there's no grabbing benefits and I'd argue that wars where both sides are ready is a lot more entertaining and prevents further loss of players. Of course, there are certainly grudge wars - we've seen some recently but they have always been around, including in the old days where you would finally pact your enemy after three sets and then their ally would war you for another three sets.
All that said, I think M4D was looking to add a little bit more spice into the server, but probably didn't have any specific plans initially. [NB: I'm not privy to any knowledge about M4D at all, and may have an optimistic view of their goals.] Similarly, SoL is probably always interested in a war, and so kept that option open. I could even imagine that with M4D being the new largest tag all of a sudden that some of the war clans wanted to see "what they're made of" so to speak - we see that commonly on other servers. Tag protection is not given, it's earned, for a new group.
Given M4D's large size, and the fact that there hasn't been a real war recently (mostly griefers), probably a lot of people were interested - and it looks like SoL and co had fairly even numbers at the start (probably 2 less?). If Mercs was really keen on breaking a pact or bullying M4D, they could have tagged over more than 7 (they still have 8). I think people just wanted a good fight, and given the recent expertise on the SoL side, they probably could've gone in a little less heavy, but if they were 7 less in numbers and lost, people probably wouldn't remember that they gave up an advantage, just that they lost (and then a war would likely happen the next set with more numbers).
TL;DR: This is all just musings, but mostly to say that I think most probably took this as it was meant to be - in the spirit of the game, enjoying the side of war that both sides were open to (based on forum posts and choice in pacts). It seemed like a number of people had fun (and certainly learned a lot on the M4D side) but that some vets aren't cut out for war anymore (I know I'm not). It'll be interesting if they pact out next set or both want to try again with the new knowledge gained from this set. For whatever reason, best of 3 sets is a common occurrence. [/quote]
Including the 7 mercs that tagged over, SoL had 25 to M4D's 31 and were planning for the FS.
M4D got the jump but messed up imo with the AB FS.
Stones then jumped in, making it 36-31 in Sol's favour, after SoL had already negated the numbers advantage with, I think, 5 kills in the CS. (So effectively it was 36-26 once stones joined)
Paradigm President of failed speeling
"EE's DILF" - Coalie