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Slagpit Game profile

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May 26th 2010, 6:17:40

You're missing a ')'.

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May 25th 2010, 5:25:21

contact me on irc

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May 24th 2010, 18:50:40

This is fixed.

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May 24th 2010, 18:50:32

This is fixed.

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May 24th 2010, 18:47:41

Is RD accepting applications? If so, can I apply?

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May 24th 2010, 6:03:17

What do you mean exactly?

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May 24th 2010, 6:01:50

Please post any related suggestions on this topic in the following thread: http://forums.earthempires.com/...fa-a-little-bit-plus-what

Thanks.

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May 24th 2010, 6:01:13

Please post any related suggestions on this topic in the following thread: http://forums.earthempires.com/...fa-a-little-bit-plus-what

Thanks.

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May 24th 2010, 6:00:22

We will be implementing this eventually.

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May 24th 2010, 5:59:58

"Can we have clan news search back please?"

Was that in the old game? I honestly cannot remember. I can't imagine it being very useful with a 200 result limit, but it would be fairly simple to implement.

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May 24th 2010, 5:58:24

I think that it's a great idea that we'll pursue once we have game-forum integration.

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May 24th 2010, 5:57:57

You must have really crappy lucky mazooka.

Martian and I did design the formula and there are parameters that we can adjust, but we're still trying to figure out the best way to alleviate the frustration and still keep the act of spying roughly balanced.

I think that next set we'll be slightly increasing the daily number of ops in tourney if that helps.

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May 23rd 2010, 19:16:10

features would you guys like to see on that page? I've seen posts about tagging up multiple countries at once. Is there anything else?

The change I made was allowing dead countries to be logged in once so you can check the news. Countries will not be moved into the "Show Dead Countries" section until the player views the kill message. Might be useful for a few people.

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May 23rd 2010, 17:41:43

Just register for a site normally and disable all of the earth tools through the admin options. If you don't bug pang for support he won't mind.

Slagpit Game profile

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May 23rd 2010, 17:38:20

I thought imag enjoyed dying!

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May 23rd 2010, 16:37:24

You misunderstand the way grabbing returns worked in the old game.

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May 23rd 2010, 4:28:29

I very much doubt that your particular style of play will be affected by the first change, though it's nice to see that you're passionate about how you play. I suggest waiting until you actually play with the changes before making your mind up.

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May 22nd 2010, 22:54:57

This thread is in bad taste.

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May 22nd 2010, 5:03:54

mrford is a tyranny casher

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May 22nd 2010, 0:32:44

Hm, I'm not sure how to explain this to you. There's really nothing to "pull off".

-There's no motive.
-Countries have far more military, more spies, and less stock.
-It's harder to find the "top ten countries".
-You only get 80 turns to work with.
-The countries you hit will hit you back the next day.
-The market is a lot thinner.

It's simply not a problem. If you want to solve political problems on one or two servers then say so, but it's not honest to say that the same problem exists on all six servers equally.

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May 21st 2010, 17:40:05

I have to take issue with most of what you said. Stocking stealing doesn't happen on a large scale in primary, express, and tourney. The environment and server specific rules make it very difficult to pull off. There also isn't any kind of motive.

In team and FFA alliances can sign pacts if they wish.

Edited By: Slagpit on May 21st 2010, 18:05:11

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May 21st 2010, 16:58:55

Originally posted by BobbyATA:
boo. seriously boo. Where are the anti-suiciding measures that were promised? #1 is a weak attempt at suicide prevention, it only affects small untagged suiciders and not rogue alliance members. Ah well you can't make everyone happy but I'm not happy with these changes...


Rouge alliance members can be handled between the involved alliances. Nearly all alliances have clauses in their pacts for that exact situation.


Slagpit Game profile

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May 21st 2010, 5:40:22

We didn't change the land return formulas from the latest in the old game.

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May 20th 2010, 23:18:40

Originally posted by snawdog:
This will be my last post on this thread about this lest i get called out for flaming, but whether you all notice it or want to believe it, this game is being more and more skewed towards a 'Netter Friendly' type of game.
This game is supposed to be about war/diplomacy and the such,not about being able to sit on 100k acres with minimal defense knowing you probably can't be attacked.
May as well rename it 'Wall Street' and give it a new directive.


1,2, and 4 facilitate killing. How does that make the game more "netter friendly"?

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May 20th 2010, 21:55:29

To be honest we probably could have done #1 without announcing it and 99% of the community wouldn't notice.

The sky is not falling.

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May 20th 2010, 20:50:58

Detmer's numbers are largely incorrect, sorry Detmer!

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May 20th 2010, 0:14:46

TAN is the worst TAN PDM has ever had.

Slagpit Game profile

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May 19th 2010, 5:13:36

The solution that I always liked the best was adding a cost to the act of dropping land.

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May 19th 2010, 5:11:51

The first reply is correct as far as addressing the original issue.

On another note, can we please stop with the "very pro-netting policy" stuff? This was the way it worked in the old game. This type of mechanic hurts netters more than it slows down warring, considering that landkills take so many turns that the decreased losses only make a difference theoretically in most cases.

Of course, the above explanation assumes that I correctly guessed at what you meant by "pro-netting policy", since I'm not even sure how that term is supposed to be defined.

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May 16th 2010, 18:31:43

Is trolling bad for a community?

people who don't troll: yes
people who troll: no

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May 16th 2010, 1:10:42

What does dagga contribute to the community? Levity?

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May 16th 2010, 0:37:51

No one cares what you think dagga.

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May 15th 2010, 20:24:48

You weren't cheated out of any acres because of spy ops. Again, spy ops have nothing to do with how much land you gain with a SS or PS.

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May 15th 2010, 17:56:47

Which adviser style are you using?

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May 15th 2010, 3:51:41

No, the point is that the 50 intermittent spy ops will not affect the grabbing returns. Size doesn't matter as long as you keep it roughly constant.

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May 15th 2010, 3:38:34

If the word of two game developers is not enough, I suggest the following test:

-Find a country with 25% or less of your NW with no defends over the past 24 hours.
-Grab this country once. Write down the returns.
-Perform fifty(50) harmful spy ops on this country.
-Grab the country again. Write down the returns.

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May 15th 2010, 0:26:37

My mind isn't made up, but if 80% of the player base is against it why don't you guys do something about it?

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May 14th 2010, 21:52:30

You are misinformed. Every attempted harmful spy op adds to spy DR. This is an invisible variable which makes it more difficult for additional harmful spy ops to succeed.

There is a separate form of DR that affects SS and PS returns. This DR is visible to players and is only affected by the 24 hour attacks and defends of the target.

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May 14th 2010, 19:41:01

Ok, cool. I editted out your country number now that this is resolved.

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May 14th 2010, 19:32:53

Try clicking "play my country" and upon getting the error page type in "http://alliance.www.earthempires.com/main"; in the url bar. Everything looks normal in the db, so this might be a weird isp thing?

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May 14th 2010, 19:09:19

The only way that spy ops can affect SS or PS returns is by changing the NW of the target.

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May 14th 2010, 2:05:05

A penalty is applied if the target has significantly more land than the country attempting the spy ops.

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May 14th 2010, 0:10:30

dagga: despite your squealing to the contrary, qzjul did everything properly and reasonably tested the code. It's impossible to write bug free code.

Slagpit Game profile

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May 13th 2010, 22:02:35

This reset? What happens to the ants when the reset is over? :(

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May 13th 2010, 21:50:24

Which page exactly? The /mainffa page?

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May 13th 2010, 21:49:35

Did a country perform bioterrorism on you? Did you switch governments recently?

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May 13th 2010, 21:42:13

So why doesn't that exact argument apply to any server besides FFA?

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May 13th 2010, 21:38:49

If you wish to play in an environment where you are allowed to cheat and abuse bugs without punishment, there are plenty of other online games out there for you to play.

If you wish to play a game which is not being developed at all, again, there are plenty of other online games out there for you to play.

This was not some academic and pointless experiment like you and others have been claiming. The project needed lots of data from players, so hosting it on a different test server was not an option. It is disheartening to see that people would rather complain about aggressive development in a free online game instead of taking responsibility for their own actions.

If you want to avoid embarrassing your clan in the future, show a little bit of restraint and integrity like 99% of the server did.

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May 13th 2010, 21:24:34

The amount of work required for you to restart and build your country back up is far less than the work we had to do to clean up the mess you made.

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May 13th 2010, 21:19:00

Why are FFA players unable to follow the rules? That seems to be the meat of your argument.