Originally
posted by
Teaspoon:
1. There is a $x per acre expense cost this is money deleted into oblivion this should be scrapped more cash = inflation and more goods bought off market. Everyone has land everyone benefits equally (yes bigger countries get more $$ but % wise same benefits)
Kindof exists. It costs more to build buildings if you have more land. I don't know what you mean by more goods bought off market though?
Originally
posted by
Teaspoon:
2. Some of the above could be equally balanced into baseline oil costs effect being a more fluid oil. (ie. Exactly the amount that reduced from expenses transferred to an equivalent oil cost)
huh?
Originally
posted by
Teaspoon:
3. Could increase food requirement by same mechanism, more food bought and sold.
huh?
Originally
posted by
Teaspoon:
4. Military expenses are deleted from economy can also be used, a small percentage of $$$ here into equivalent/turn food and or oil will drive demand and stop the stagnating off markets.
huh?
Originally
posted by
Teaspoon:
5. Private market tweaking has big effects to public market and the economy as a whole if you want to cap tech prices set a max private market price for it could also set a min tech price would be a bit out there but could create a private market for it.
There is a max private market price....
...and a min tech price...
Originally
posted by
Teaspoon:
6. Private market could change over time to facilitate gave phases. Minimum Military or any good prices could be tied to game clock start rising at around turn 120 peak at turn x then reduce to current. Tied not to players used turns but game global timer. Not so sure about this idea though.
What?